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Archimedes'
Workshops
In
addition to our editorial
activities, we propose and organize
puzzle workshops and activities for cultural or scientific
events. We are puzzle enthusiasts, along with our
educational games and exhibit material we frequently
travel all over Europe to attend cultural and educational
events, holding workshops and sharing our knowledge
and ideas with adults and children alike (training
courses, exhibitions, workshops). We aim to communicate
the wonder of science and mathematics to the public
in exciting, involving and entertaining ways: by
creating, experimenting and demonstrating hands-on
puzzles.
Our interactive activities, workshops and exhibitions
are intended for an interested general public (having
no prior specific math or scientific knowledge), and
are particularly suitable for:
Museums,
libraries, schools
Companies, public institutions, organizations (training)
Communication agencies
Congresses, Meetings
Festivals, fairs, scientific or cultural events
ESOF 2010,
Turin (I)
Workshop all'aperto,
Lutry (CH)
Festival
des Sciences,
Chamonix (F)
MateMagica,
Trinitapoli (I)
Fête
des Maths,
Paris (F)
Mente
che Mente,
Genova (I)
MateMagica,
Val d'Aoste (I)
Gradara
Ludens,
Gradara (I)
MateMagica,
Crotone (I)
I
Do, I Understand
How
to focus the attention? Give a desire to participate?
Encourage the creative explorating? By catalyzing the
natural curiosity of the children (and of the grown-ups,
of course!).
We learn how to do something by seeing other people
doing it or, better, by trying it ourselves
in a cooperative learning setting. Humans
have “mirror
neurons” that fire in the same pattern
whether performing or just observing a task. These
mirror neurons clearly play an important role in learning
motor tasks involving hand eye coordination, they also
forster high learning levels, acceptable social behaviors,
and basic human understandings concerning one another’s
intentions (see also the theory of multiple
patterns of intelligence).
The
main goals of our activities are to: › improve the spread of Mathematics
through simple experiments and games; › awaken the general public
to scientific themes by arousing curiosity, wonder,
and emotion; › revalue and promote the 'manual
ability' and other forms of expression or teaching
means.
Wokshop
1: MathMagic
From
a recreational angle, mathematics can lead us to
the discovery of weird paradoxes challenging our
common sense. Each student/visitor who attends this
workshop will experiment and realize his own ‘magic’ math
puzzle with everyday materials and explore
different branches of mathematics. Our main object
is to sharpen the eyes of the young and adult participants
to the unexpected surprises that even the simplest
things can reveal.
Wokshop
2: Eyes vs Mind
Under
the guidance of an expert facilitator each person
taking part in this workshop will be involved in
particular situations where the mind deceives us.
Everyone will discover original
optical illusions, realize a perceptive
puzzle and discover some incredible paradoxes of
the mind and of our visual system... Sure, it is
fun to be astonished by an illusion, but it is even
more fun and instructive to imagine how it could
actually be possible!
Workshops
Online
Puzzles
of the mechanical type may support learning processes
in many various ways. In these workshops you may
create your own puzzles (e.g. for use in the classroom,
if you are teacher). They may be saved on your computer
or published on your personal web page. Several types
of self-made puzzles are provided:
Puzzles
can be involved in many therapies:
- Aging: it is scientifically proved that puzzles
keep the brain young and active.
- Mental health: puzzles are a mean to significantly
reduce stress and depression.
- Complex of inferiority: the personal gratification
of solving a puzzle is a small victory leading, little
by little, to self-esteem and confidence.
- Social behavior: puzzles and games involving
multiple players serve as informal gathering places,
and can thereby boost the individuals’ social
connections.
- Alzheimer’s disease prevention: puzzles
stimulate memory and can reduce short term memory loss.
- In psychotherapy, puzzles may be used to modify
the way patients look at problems and can indeed change
their perception of reality and subsequently reality
itself.
Exhibition:
Illusionarium
"Illusionarium" is
a traveling art exhibition entirely dedicated to
visual illusions, optical effects and paradoxes of
the mind, featuring the work of Gianni
A. Sarcone, the designer of Wonder. The
selected works have always one thing, or rather two,
in common: the two faces of Reality,
what seems and what actually is... The viewer / visitor
is immerged in a holistic visual experience and can
interact with some original graphic works and three-dimensional
objects made by Gianni.
To
set-up this exhibition a location of approx. 250
to 500 square meters is needed. The support material
is easily mountable: paintings, giant posters and
various other exhibits and visual materials.
The
most popular themes are the following: - Kinoptic
Art, that is, static pictures that seem
to move;
- Impossible figures;
- Chromatic illusions that involve
color and shades;
- Subliminal illusions, where the
visitor has to find the hidden object in the pictures.
Content
for the media & press
Our experience
in the field of problem solving and brain training,
along with our competence in rendering accessible
themes which would normally be left to the experts
because of their supposed complexity, has brought
us to collaborate with authoritative newspapers and
magazines in the field of the diffusion of knowledge
and entertainment.
For
over 20 years we have been writing books, articles
and columns on creativity, visual perception, curiosities
and
paradoxes from the world of science. If you are a
publisher and you would like to know more about the
services we can offer, please click
here.
We also
write energetic content, involving visual and counterintuitive
games to captivate and entertain a particular or
informed audience. Fun and challenging, our puzzles
and games involve the reader in the process of solving
through creative and critical thinking. The following
puzzle features: Sarcone's
Visual Illusions, Matchstick
puzzles, Psycho-Games,
and Hidden-picture
puzzles are syndicated by Knight
Features (contact: Ms.
Gaby Martin).
Last
but not least
Samples
of puzzles we
realize with the visitors. Samples
of mechanical
puzzles the visitors can manipulate and
solve. Photo
gallery of our workshops and exhibits. Program of
our forthcoming activities (workshops & exhibits). Complete bibliography of
Gianni A. Sarcone & Marie-Jo Waeber. Reflection
and divagations about puzzles and mathematics. To
get more information about our workshops and activities,
please: contact us!
Events
we took part in: APMEP (France) Expomaths (Mouscron, B) Festival des Sciences (Chamonix, F) Festival des Passions Technologiques (Bourges,
F) Convegno sulla Didattica della Matematica (Castel
S.Pietro, I) Maths 2000 (Paris, F) Université des Mathématiques d'été (1997,
Orléans, F) Formation Continue (CO La Broye, CH) 5th World Skeptics Congress (Abano Terme,
I) La Mente che Mente (Festival della Scienza
2004, Genova, I) Festival del Libro per ragazzi (Associazione
Koinos, Molfetta, I) Forum des Sciences (Villeneuve-d'Ascq, F) GiocaMente (Perugia Science Festival 2005,
I) Settimana dei Bambini del Mediterraneo (Ostuni,
I) 4e Congrès de l'Encéphale (Paris,
F) MateMagica (Associazione Libriamo, Trinitapoli,
I) ESOF 2010 (EuroScience Open Forum,
Turin, I) MateMagica (Consorzio
Jobel, Crotone, I) PrestiGeometria (Centro
Risorse per la Matematica, Aosta, I)
Archimedes'
Lab promoted by:
Scientific American
Learning in Motion
Links
of interest
Future
events (calendar of our upcoming
activities & workshops)
Puzzle
and educational contents for
digital media and the press.