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ARCHIMEDES
JOURNAL |
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Mechanical & Perceptive
Puzzle Journal
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Français
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"Eurêka!
I've got it..."
Archimedes
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A
Journal for puzzle lovers of all ages!
ARCHIMEDES,
your complete brain nutrient...
Puzzles
are among the most popular forms of recreational maths
and games. Just a little bit of good sense and an inquisitive
mind are all you need to solve them... Puzzles capture
people's attention as curiosity is a natural human
propensity and indeed they are intriguing, challenging
and fun as well!
Puzzles enhance visuo-spatial skills and critical thinking.
As educational manipulatives, puzzles develop the capacity
to redefine a problem and the will to persevere. Puzzles
are not closed problem, they can always be improved and
generate a myriad of variants and what's more they don't
require batteries, they are just powered by our brain cells!
48
pages, all in color! In English and in French.
Mental
and creative activities for puzzle enthusiasts, hobbyists,
teachers, trainers and facilitators: puzzles - paradoxes
- optical illusions - tessellations - geometric dissections
- tangrams - mazes - curiosities...
ARCHIMEDES is
an interactive review devoted to entertaining & involving
its readers with puzzles, recreational mathematics and
visual creativity. This journal is published for an audience
without a specific math background. Each issue covers a
broad range of mental and hands-on activities
for the reader to enjoy, including a profile of prominent
trailblazers in the field of visual creativity.
Enjoy
discovering new applications!
ARCHIMEDES contains
high-quality images for resource use, it offers original,
large illustrations or patterns that the reader may reproduce
or photocopy for classroom projects/activities, workshops,
training courses or just for fun... The accompanying text
is short, precise and clear. ARCHIMEDES combines
the fascination of logic with the beauty of artistic design.
In short, ARCHIMEDES is
both an idea and a picture
library!
Topics
and columns
ARCHIMEDES covers:
Popular maths, topological
and mechanical puzzles, geometric
dissections and tessellations, geometric
constructions, paradoxes
and mind bogglers, optical
illusions, impossible
objects, labyrinths
and mazes, ambigrams, mental
'magic' tricks, curiosities...
Each issue features:
• 7 complete mechanical puzzles to make,
(see 1 example below)
• interactive optical illusions,
to discover and to experiment with,
• a lot of incredible Puzzles to solve...
• and a Logic
contest with prizes to win...
Front
cover
(click to
enlarge) |
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Back
cover
(click to
enlarge) |
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Features
(click to
enlarge) |
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Pages
4-5
(click to
enlarge) |
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Pages
6-7
(click to
enlarge) |
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A free ARCHIMEDES puzzle
sample for you to download!
(PDF format) |
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Why
'ARCHIMEDES'?
Archimedes
was an experimental scientist and inventor who attached
a deal of importance to the 'discovering by trying'
approach. That's why his name has been chosen for the title
of this journal.
Archimedes
is well remembered for having said: "If you could
give me a lever long enough, I could move the world".
We just hope that ARCHIMEDES becomes a lever for your creativity!
More
about Archimedes of Syracuse:
- Archimedes'
puzzle
- Archimedes'
cattle problem
- Archimedes'
biography
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For
ordering Pour commander • Per ordinare
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© 1992-2010 G.
Sarcone, www.archimedes-lab.org
You can re-use content from Archimedes’ Lab on the ONLY condition
that you provide credit to the authors (© G.
Sarcone and/or M.-J.
Waeber) and a link back to our site. You CANNOT reproduce the
content of this page for commercial
purposes. |
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