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Mastermind
is a board game with an interesting history (or rather a legend?).
Some game books report that it was invented in 1971 by Mordecai
Meirowitz, an Israeli postmaster and telecommunications expert.
After many rejections by leading toy companies, the rights were
obtained by a small British firm, Invicta Plastics Ltd. The firm
originally manufactured the game itself, though it has since
licensed its manufacture to Hasbro in most of the world. However,
Mastermind is just a clever readaptation of an old similar game
called 'Bulls and cows' in English, and 'Numerello'
in Italian... Actually, the old British game 'Bulls and cows'
was somewhat different from the commercial version. It was played
on paper, not on a board... Over 50 million copies later, Mastermind
is still marketed today!
The
idea of the game is for one player (the code-breaker) to guess
the secret code chosen by the other player (the code-maker).
The code is a sequence of 4 colored pegs chosen from six colors
available. The code-breaker makes a serie of pattern guesses
- after each guess the code-maker gives feedback in the form
of 2 numbers, the number of pegs that are of the right color
and in the correct position, and the number of pegs that are
of the correct color but not in the correct position - these
numbers are usually represented by small black and white pegs.
In
1977, the mathematician Donald Knuth demonstrated that the code-breaker
can solve the pattern in five moves or less, using an algorithm
that progressively reduced the number of possible patterns. |